I did it! I finally beat all of the quests in Halls of Torment, and my succès on Steam are at 100%, for now at least. Currently, Halls of Torment is standing at 201 succès, and I will be more than glad to show all of them to you in as much detail as I can, so you’ve certainly come to the right place. Here are all of the succès in Halls of Torment listed.
All Quests in Halls of Torment Listed
Quests in Halls of Torment are divided into a few categories:
With each of the “boards,” the quests are revealed by completing adjacent quests. However, why wait, when you can accomplish some things before revealing them?
By clicking any of the links above, you will be brought down to the section you are looking for. I hope you will enjoy it!
Milestones Quests and succès in Halls of Torment
Row 1
- Hell Dweller
Play for 666 Minutes. - Seasoned
Level up 2,000 times. - Survivor II
Kill a total of 10 Lords.
Row 2
- Boss Slayer
Kill a total of 100 Bosses. - Pinpoint II
Crit enemies 500,000 times. - Guest of Hell
Play for 333 Minutes. - Trader I
Purchase 10 items from the wellkeeper. - Elite Slayer II
Kill a total of 150 elite enemies.
Row 3
- Mass Destruction II
Deal 100,000,000 damage in total. - Horde Slayer I
Kill 100,000 enemies in total. - Obolus
Collect a total of 300 Gold. - Pestbringer I
Apply debuffs 50,000 times. - Novice
Level up 500 times.
Row 4
- Pestbringer II
Apply debuffs 500,000 times. - Tippler
Consume a total of 100 potions. - Pinpoint I
Crit enemies 50,000 times. - First Try
Enter the Halls of Torment. - Thirsty
Consume a total of 10 potions. - Boss Slayer I
Kill a total of 10 bosses. - Tormenter II
Apply damage effects 500,000 times.
Row 5
- Horde Slayer II
Kill 400,000 enemies in total. - Mass Destruction I
Deal 10,000,000 damage in total. - Determined
Enter the Halls of Torment 5 times and survive at least 5 minutes. - Tormenter I
Apply damage effects 50,000 times. - Survivor I
Kill a total of 1 Lord.
Row 6
- Trader II
Purchase 40 items from the wellkeeper. - Elite Slayer I
Kill a total of 50 Elite enemies. - Greed Rising
Collect a total of 20,000 Gold. - Steadfast
Enter the Halls of Torment 20 times and survive at least 5 minutes. - Treasurer
Collect a total of 200,000 Gold.
Row 7
Empty (for now)
Comments:
- All of these succès will come in time. I see no point in rushing them.
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Chapter I: Haunted Caverns Quests and succès in Halls of Torment
Row 1
- Lord of Pain
Defeat the Lord of Pain.
Row 2
- Astronomer’s Orbs Mastery III
Deal 3,000,000 damage with Astronomer’s Orbs. - Lightning Strike Mastery III
Deal 3,000,000 damage with Lightning Strike. - Lightning Strike Mastery II
Deal 1,500,000 damage with Lightning Strike. - Cavern Dominator II
Kill 15,000 enemies in one run. - Arcane Splinter Mastery II
Deal 1,500,000 damage with Arcane Splinter. - Arcane Splinter Mastery III
Deal 3,000,000 damage with Arcane Splinter. - Phantom Needles Mastery III
Deal 3,000,000 damage with Phantom Needles.
Row 3
- Astronomer’s Orbs Mastery II
Deal 1,500,000 damage with Astronomer’s Orbs. - Phantom Needles Mastery II
Deal 1,500,000 damage with Phantom Needles.
Row 4
- Hellhound Slayer I
Kill 50,000 Hellhounds. - The Lich
Defeat the Lich. - Cavern Dominator I
Kill 5,000 enemies in one run. - Cavern Survivor I
Survive until there are only 26 minutes left. - Astronomer’s Orbs Mastery I
Deal 750,000 damage with Astronomer’s Orbs. - The Skeleton Lord
Defeat the Skeleton Lord. - Slime Slayer I
Kill 50,000 Slimes.
Row 5
- Skeleton Slayer I
Kill 50,000 Skeletons. - Cavern Survivor II
Survive until there are only 14 minutes left. - Arcane Splinter Mastery I
Deal 750,000 damage with Arcane Splinter.
Row 6
- Lightning Strike Mastery I
Deal 750,000 damage with Lightning Strike. - The Imp Chieftain
Defeat the Imp Chieftain. - Phantom Needle Mastery I
Deal 750,000 damage with Phantom Needles.
Row 7
- Cavern Survivor III
Survive until there are only 2 minutes left. - Cavern Dominator III
Kill 25,000 enemies in one run.
Comments:
- Ability mastery quests can be done on any map.
- When doing the 3,000,000 ability damage quests, you definitely want to restart your run if you do not get it as a choice with the first Scroll of Mastery. Naturally, choose every Trait that works with the Ability and serves as an improvement to its damage, attack speed, area, etc.
- Rest will come naturally with time. No need to rush anything.
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Chapter II: Ember Grounds Quests and succès in Halls of Torment
Row 1
Empty. For now.
Row 2
- Wraith Warlord
Defeat the Wraith Warlord. - Imp Slayer I
Kill 50,000 Imps
Row 3
- Ember Dominator II
Kill 5,000 enemies in one visit of the Ember Grounds. - Ember Survivor II
Survive the Ember Grounds until there are only 12 minutes left. - Ember Survivor I
Survive the Ember Grounds until there are only 22 minutes left. - Flamedancer
Defeat the Flamedancer. - Ability Expert: Lightning Strike
Get Lightning Strike to Level 3 to be able to select Ability Upgrades.
Row 4
- Ability Expert: Phantom Needles
Get Phantom Needles to Level 3 to be able to select Ability Upgrades. - The Wellkeeper
Enter Ember Grounds and rescue the Wellkeeper. - Ember Dominator I
Kill 1,000 enemies in one visit of the Ember Grounds.
Row 5
- Finders, Keepers
Retrieve 1 item from the Halls of Torment. - Scorched Slayer I
Kill 50,000 Scorched.
Row 6
- Wyrm Queen
Defeat the Wyrm Queen. - Ability Expert: Arcane Splinter
Get Arcane Splinter to Level 3 to be able to select Ability Upgrades. - Additional Fees
Purchase an item from the Wellkeeper. - Ability Expert: Astronomer’s Orbs
Get Astronomer’s Orbs to Level 3 to be able to select Ability Upgrades. - Ember Dominator III
Kil 15,000 enemies in one visit of the Ember Grounds.
Row 7
Comments:
- Wellkeeper is easy to find, near the spawn (arrow will point the way)
- Wyrm Queen is tough as hell because she keeps burrowing underground which makes her immune. However, with enough persistence and focus, you’ll get this done.
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Chapter III: Forgotten Viaduct Quests and succès in Halls of Torment
Row 1
Empty. For now. Maybe the devs add more later?
Row 2
Nope. Nothing here. No siree.
Row 3
Nothing to see here, row along.
Row 4
- Gargoyle Slayer I
Kill 50,000 Gargoyles - Wraith Horseman
Defeat the Wraith Horseman. - Wraith Slayer I
Kill 50,000 Wraiths. - The Cupbearer
Enter Forgotten Viaduct and Rescue the Cupbearer.
Row 5
- Viaduct Dominator I
Kill 1,000 enemies in one visit of the Forgotten Viaduct. - Frost Knight
Defeat the Frost Knight. - Viaduct Survivor I
Survive the Forgotten Viaduct until there are only 18 minutes left.
Row 6
- Viaduct Dominator II
Kill 5,000 enemies in one visit of the Forgotten Viaduct. - Hydra
Defeat the Hydra. - Viaduct Survivor II
Survive the Forgotten Viaduct until there are only 10 minutes left.
Row 7
- Viaduct Dominator III
Kill 10,000 enemies in one visit of the Forgotten Viaduct. - Lord of Despair
Defeat the Lord of Despair. - Viaduct Survivor III
Survive the Forgotten Viaduct until there are only 2 minutes left.
Comments:
- Gargoyles are the stone ladies that take minuscule amounts of damage.
- Hydra comes when the clock strikes 8:00, at the top edge of the Viaduct. It will follow you if you move up or down that ledge.
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Story: Path of the Sword Quests and succès in Halls of Torment
Row 1
- Ringblade Mastery III
Deal 3,000,000 damage with Ring Blades.
Row 2
- Ringblade Mastery II
Deal 1,500,000 damage with Ring Blades.
Row 3
- Undaunted
Kill a total of 10 bosses. - Ringblade Mastery I
Deal 750,000 damage with Ring Blades. - Swordplay Mastery III
Deal 3,000,000 damage with the main weapon.
Row 4
- Power Hitter
Hit 1,000 Enemies for 300 or more damage in one run. (With Main Weapon) - Swordplay Mastery I
Deal 200,000 damage with the main weapon. - Swordplay Mastery II
Deal 1,000,000 damage with the main weapon.
Row 5
- Strong Arms
Acquire the trait [Strength IV] in a run. - Novice Swordsman
Reach Level 30. - Forward
Walk 5,000 meters in one run.
Row 6
- Just a Flesh Wound
Get hit a total of 500 times over all attempts. - Blood’s Taste
Recover 2,000 HP in one run. - Trained Swordsman
Reach Level 60. - Wide Sweep
Hit 20 enemies with a single attack.
Row 7
- Master Swordsman
Reach Level 100.
Comments:
- For Level 100, you’ll need to have the “Jade Amulett” and to have enough of quests done to have your XP boost sufficient in order to manage to get to Level 100 by the expiry of the 30 minutes. Save a Hand to gather all of the XP gems at the end!
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Story: Swift as an Arrow Quests and succès in Halls of Torment
Row 1
- Transfixion Mastery III
Deal 3,000,000 damage with Transfixion. - Archery Master III
Crit enemies 50,000 times within one run. - Transfixion Mastery II
Deal 1,500,000 damage with Transfixion.
Row 2
- Archery Master II
Crit enemies 20,000 times within one run. - Transfixion Mastery I
Deal 750,000 damage with Transfixion.
Row 3
- Taking Aim
Wait for 180 seconds before you start moving. You must move in order to complete the quest. - Archery Master I
Crit enemies 5,000 times within one run.
Row 4
- Forward Evermore
Walk 100,000 meters. - Guided by the Wind
Increase your movement speed to 8m/s - Breathless
Acquire the trait [Quick Hands IV] in a run. - Novice Archer
Reach Level 30. - Trained Archer
Reach Level 60. - Master Archer
Reach Level 100.
Row 5
- Untouchable
Do not get hit for 3 minutes. - Piercing Through
Kill 20,000 enemies in one run.
Row 6
- Confident
Enter the Halls of Torment 20 times and survive at least 5 minutes.
Row 7
Row 7 is in another castle!
Comments:
- For crit succès, you just have to max out your crit chance, and you will quickly get there.
- Taking Aim is complicated until you have a great “standstill” build for the Archer, which consists of the following items which will make you a fearsome turret:
– Head: Wind Crown
– Neck: Collar of Confidence
– Ring: Anything that adds crit, damage…
– Feet: Pace Setters
– Chest: Hunter’s Garb
– Hands: Hunting Gloves or Thornfists - Movement Speed build-up is easy; get everything that adds movement speed from your inventory and traits.
- For Level 100 succès, I advise the same as I do for Swordsman.
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Story: Scorched Earth Quests and succès in Halls of Torment
Row 1
- Master Exterminator
Reach Level 100
Row 2
- Trained Exterminator
Reach Level 60. - Incinerated I
Deal 200,000 burn damage in one run.
Row 3
- Firewalker
Walk 8,000 meters in one run. - Novice Exterminator
Reach Level 30. - Inferno I
Deal 300,000 fire damage in one run. - Firestarter I
Apply burn to 10,000 enemies.
Row 4
- Flammable
Destroy 200 Objects. - Dragon’s Breath Mastery I
Deal 500,000 damage with Dragon’s Breath. - Inferno II
Deal 1,000,000 fire damage in one run.
Row 5
- Burning Masses
Apply 50 or more burn effects at the same time. - Firestarter II
Apply burn to 50,000 enemies.
Row 6
- Pest Killer
Kill 50,000 enemies. - Prolonged Suffering
Kill 50,000 enemies with effects. - Firestarter III
Apply burn to 200,000 enemies. - Inferno III
Deal 3,000,000 fire damage in one run.
Row 7
- Dragon’s Breath Mastery III
Deal 2,000,000 damage with Dragon’s Breath. - Dragon’s Breath Mastery II
Deal 3,000,000 damage with Dragon’s Breath.
Comments:
- Take all possible fire damage items, all possible fire abilities (Meteor Strike, Dragon’s Breath), and all possible fire traits. I’ll have you know that some abilities, such as Radiant Aura, later get an upgrade that inflicts fire damage on enemies. Basically, the more the merrier. Also, Exterminator works insanely well with attack speed.
- For Level 100, the same advice as for the Swordsman works here. Have patience.
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Story: Unholy Crusade Quests and succès in Halls of Torment
Row 1
Row 2
- Trained Cleric
Reach Level 60.
Row 3
- Novice Cleric
Reach Level 30.
Row 4
- Burning Relief
Deal 500,000 burn damage in one run. - Broken Body
Apply 10 stacks of Fragile on a single enemy at once. - Unction
Acquire the trait [Metabolism V] in a run. - False Blessing I
Deal 500,000 magic damage in one run. - Cleric’s Stand
Regenerate 1,500 HP in one run. Only passive regeneration is counted. - Fragile Body
Survive 28 minutes with your original max health. (Don’t use items, blessings or traits).
Row 5
- False Blessing II
Deal 1,500,000 magic damage in one run.
Row 6
- False Blessing III
Deal 5,000,000 magic damage in one run.
Row 7
- Radiant Aura Mastery II
Deal 1,500,000 damage with Radiant Aura. - Radiant Aura Mastery I
Deal 750,000 damage with Radiant Aura. - Radiant Aura Mastery III
Deal 3,000,000 damage with Radiant Aura.
Comments:
- Magic damage can be dealt with abilities that hit with, you guessed it, magical damage: radiant Aura, Arcane Splinters, Meteor Strike, and Astronomer’s Orbs, to name a few.
- For debuffs, you have the built-in debuffs, but you can always add Transfixion and some other cool stuff that provide debuffs, increases chances to apply debuffs, etc.
- Burn damage can be done with Dragon’s Breath, Radiant Aura (with appropriate upgrades), and Meteor Strike. You’ll rack up enough easily. No stress.
- Level 100 is something you should do in the same fashion as with the other characters.
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Story: Demonic Pact Quests and succès in Halls of Torment
Row 1
- Trained Warlock
Reach Level 60. - Master Warlock
Reach Level 100.
Row 2
- Demonic Commander II
Deal 2,000,000 summon damage in one run. - Demonic Commander III
Deal 5,000,000 summon damage in one run.
Row 3
- Golem Mastery II
Deal 1,500,000 damage with the Golem. - Demonic Exchange
Survive 5 minutes with a maximum health of 250 or less. - Stepping Back
Do not get hit for 5 minutes. - Golem Mastery III
Deal 3,000,000 damage with the Golem.
Row 4
- Longliving
Acquire the trait [Channeling V] in a run. - Beastmaster
Kill 5,000 Hellhounds in one exploration.
Row 5
Row 6
- Demonic Commander I
Deal 500,000 summon damage in one run. - Mark of Madness
Take a total of 15,000 damage over all runs.
Row 7
- Novice Warlock
Reach Level 30.
Comments:
- For Golem, you can always take traits and items that increase your (Summon) stat.
- Demonic Exchange can be completed by not taking any health boosts from items or traits and then, taking all Demonic Exchanges that you are offered, which trade some of your HP for something else. Literally, take the first one you get.
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Story: Lightning Storm Quests and succès in Halls of Torment
Row 1
- Meteor Strike Mastery III
Deal 3,000,000 damage with Meteor Strike. - Queen of Thunder
Apply electrify 100,000 times.
Row 2
- Magic Step
Block 90 attacks in one run. - Meteor Strike Mastery II
Deal 1,500,000 damage with Meteor Strike.
Row 3
- Master Sorceress
Reach Level 100. - Electrified
Deal 500,000 electrify damage in one run. - Meteor Strike Mastery I
Deal 750,000 damage with Meteor Strike.
Row 4
- Thunderstrike
Hit 1,000 enemies for 500 or more damage in one run. (Main Attack). - Novice Sorceress
Reach Level 30. - Hot Touch
Apply burn to 1,000 enemies in a single run.
Row 5
- Thunderstorm I
Deal 500,000 lightning damage in one run. - Charged Up
Apply 20 stacks of electrify on a single enemy. - Trained Sorceress.
Reach Level 60.
Row 6
- Thunderstorm II
Deal 2,000,000 lightning damage in one run. - Electrostasis
Increase your movement to 11m/s
Row 7
- Thunderstorm III
Deal 5,000,000 lightning damage in one run.
Comments:
- Magic Step can be quickly done by picking up some “Block” items and traits.
- Thunderstrike can be easily done by investing in crit chance and crit bonus.
- Charged Up is the most stressful succès of them all. I cannot recommend anything smart other than “take everything that’s offered to you that increases electrify chance,” along with all the items and abilities (Kugelblitz, Lightning Strike, Astronomer’s Orbs) that provide more Electfiy stacks. Increase your attack speed as much as possible, and try getting this succès on the Forgotten Viaduct. I did it on the final boss, but some have done it on the immortal phalanxes that are moving toward the middle.
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Story: Steady Shield Quests and succès in Halls of Torment
Row 1
- Shield Mastery I
Deal 300,000 damage with the shield bash. - Novice Shieldmaiden
Reach Level 30. - Kugelblitz Mastery I
Deal 750,000 damage with Kugelblitz.
Row 2
- Duelist
Defeat a Lord. - Invincible
Acquire the trait [Parry V] in a run. - Direct Hits
Crit enemies 2,000 times with your main attack in one run. Shield Bash doesn’t count.
Row 3
- Shield Mastery II
Deal 1,500,000 damage with the shield bash. - Bulwark
Get hit 180 times in a single run. - Kugelblitz Mastery II
Deal 1,500,000 damage with Kugelblitz.
Row 4
- Tower
Wait for 180 seconds before you start moving. You must move to complete the quest. - Trained Shieldmaiden
Reach Level 60. - Maiden’s Blessing
Recover 100,000 HP in total.
Row 5
- Shield Mastery III
Deal 3,000,000 damage with the Shield Bash. - Stomp
Hit 15 Enemies with a single attack. Can’t be done with the Shield Bash. Kugelblitz Mastery III
Deal 3,000,000 damage with Kugelblitz.
Row 6
- Who needs defense?
Survive 28 minutes without increasing your defense stat, including bonuses from gear.
Row 7
- Master Shieldmaiden
Reach Level 100.
Comments:
- Shield Bash benefits from the Block modifier. If you max it, you can do more damage than with the Mace!
- Tower is a challenge until you get enough gear to kickstart your regen, block, and defense stats.
- Stomp is done by increasing the range and cone of your character.
- Who needs defense? is done by building Shield Maiden offensively.
- Level 100 is achieved in a similar fashion to the other characters.
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Thank you for surviving through the entirety of this article; you are the real MVP. If you want to read more about Halls of Torment here at le blog, check out How Many Levels are in Halls of Torment? – Answered and Halls of Torment vs. Vampire Survivors: Differences and Similarities. Happy grinding!